Founder and Director
Stephan's passion for synthesizers began in his youth, when he started playing keyboards in bands and building and modifying musical equipment.
A turning point in his life was owning his first Yamaha DX7 which he also used as a solo performer. Exploring the vast sound potential of this synthesizer sparked a deeper interest in developing technologies to serve performing musicians.
After studying electrical engineering, Stephan Schmitt worked as an electronic developer, moving to Berlin just before the fall of the Berlin Wall in 1989.
Stephan founded Berlin-based Native Instruments in 1996, which has become an uncontestable leader in the audio software and hardware industry. For ten years, Stephan was one of the two managing directors of the company, focusing on technical strategy and product development.
In 1994, Stephan began developing Reaktor, a fully modular software-based signal processing and sound design environment. Reaktor has also formed the technological basis of many other popular Native Instruments products and serves as a development platform for software instruments and effects. Stephan has created Reaktor instruments like Spark, Prism, Skanner, and Kontour and continues to use Reaktor for prototyping new synthesis engines.
Lead Developer, Electronics and System Software
Daniel's interest in electronics began when he was a young boy and he has been involved with building electronic circuitry ever since. While still in high school he worked with two friends to create Stekgreif, a fully modular MIDI controller based on Lego-Duplo(R) building bricks.
He studied electronic engineering in Aachen (Aix-la-Chapelle) and received his master's degree in Interface Design at the Fachhochschule Potsdam. His thesis project MOSAIK was a highly-innovative drum machine which is focused on live drum programming.
System Software Developer
Nemanja began working with electronics and started programming in C/C++ as a teenager at the Nikola Tesla High School in Belgrade. While studying electrical engineering at the University of Belgrade, he became interested in electronic music and began writing his own VST effects.
His Bachelor's thesis involved a very compact and efficient synthesizer for the Androis OS (only 56kB in size including graphics, four basic waveforms, HP/LP filters, and an ADSR envelope). He later worked on Teenage Engineering's Oplab, a universal USB-MIDI-CV interface, which was also part of his Master's thesis. He has been working for Nonlinear Labs on a freelance basis since 2012.
Mechanical Designer and Engineer
Simone Fabbri studied mechanical design in high school because of his strong desire to "make beautiful objects". He later worked at an Italian hi-tech company for six years doing mechanical engineering research and development.
While learning how to use his Monome controller, he began to intensively study Max/MSP in 2009. He then joined K-Devices, a small company dedicated to making Max for Live devices, and works there as a developer and designer. Simone has been working for Nonlinear Labs as a freelancer since early 2013. Read more about his projects on his website.
Application Software Architect
Henry got his first computer - a Commodore Plus/4 - when he was ten years old and immediately began programming. He studied computer science at the University of Applied Sciences (HTW) in Berlin.
From 2002 to 2008 he was Senior Software Developer at Native Instruments and contributed to the development of Reaktor, Kore and Guitar Rig there. In 2008 he joined the Raumfeld (wireless home entertainment systems) team, which included implementation of a number of different network protocols and standards (UpnP, HTTP, XML, SMB). He has been a member of the freelance team at Nonlinear Labs since spring 2013. For more information, see his website.
Application Software Developer
Pascal got into software development during his apprenticeship as an electronics engineer at Baumer electric in Frauenfeld, Switzerland (2000-2004).
While he was working as a laboratory engineer at the Brain Research Institute at the University of Zurich in 2005, he decided to start studying computer science at the University of Applied Science in Winterthur (ZHAW). In 2008 he moved to Berlin, there he continued his studies at the University of Applied Science Berlin (HTW), when he began working as a software engineer at the Fraunhofer-Institut for Reliability und Microintegration.
Around this time Pascal discovered his passion for electronic music, with a particular interest in music production. Having made hobby his work, Pascal is nowadays mostly working as a Linux Kernel Developer for different companies on a freelance basis yet still maintaining a close realtionship with his passion.
Audio Software Developer
Matthias discovered his interest in music and sound in his childhood, when het got his first small digital keyboard. During high school, he started working occasionally at Native Instruments and got his first insights into digital signal processing. He later got involved in the development of Kore 1 and sound design projects for Kontakt.
At the same time he started taking piano lessons while working at a Berlin-based sound studio in order to prepare for studying. He then studied sound for film and television at the Filmuniversität Babelsberg „Konrad Wolf“ in Potsdam till 2014, when he got his diploma.
His thesis project was focussed on documenting the realisation of a sample-based virtual multichannel Cello instrument, tracking the spatial sound emissions accurately and including several playing techniques, velocities and expressions. He started working at Nonlinear Labs in summer 2014.
Tino Meinert studied communication design at the University of Applied Sciences in Potsdam. After working as a freelancing visual designer, he currently enjoys the opportunity to combine his interests in a wide range of visual media at Nonlinear-Labs. That includes general art direction for the company as well as graphic, web, user interface design and photography.
On his personal website Liquitype you can explore more of his free works.